Each weapon type has two Mastery Trees with a selection of active abilities, passive modifiers and bonuses that are exclusive to that weapon type. Note that these Weapon Skills trees are shared between all weapons of the same type. It's displayed at the top of the screen, right after the attractiveness status of the island.There are currently 11 Weapon Types in New World that the player can master. Island levelĮach island has a certain level which depends on the number of inhabitants of the highest tier living on the island. These indicate the available amount of influence and reaching higher levels are required to unlock more powerful propaganda articles. The global population of your empire determines the profile level of each game save. It is advised to keep a surplus of all workforce types when upgrading residences. However, you need workforce from all tiers to enable your production buildings to operate. Theoretically you can upgrade all residences to higher tiers. In the game settings to you can also choose to see these arrows all the time. After choosing the upgrade tool, green arrows will appear over residences which can be upgraded. To advance a residence you can choose a building and press the upgrade button or you can use the upgrade tool and click on one or several residences at once. Your population can be unhappy or even angry and you can still advance to higher tiers as long as all requirements are met. Unlike in previous Anno games, your people don't have to be happy to advance. enough construction material has to be available.There are a few requirements that residences have to meet to be able to advance to the next tier: There is no happiness rating in the Arctic. However, happy residents are less likely to riot, can offer you quests and can organize festivals that provide useful buffs to the islands' residents, production, or attractiveness. Residents do not require full happiness to advance to the next population tier only their basic needs must be fulfilled. The happiness of your population is an important indicator of how they perceive your leadership. Satisfying luxury needs is optional as people don't need to be happy to advance.įulfilling heat - the need to stay warm - will also make the Arctic population pay higher taxes, but instead of raising happiness, this will help prevent outbreaks of the Arctic Flu.įailure to fulfill a requested basic need or luxury need will result in the Newspaper Editor publishing an article that increased the consumption rate of goods by 10% in Old World and New World. Houses have to be full in order to advance them to higher population tiers so satisfying all basic needs is necessary.įulfilling luxury needs makes your population happy and pay higher taxes in return. Population needs in The Arctic work differently and are instead, divided into basic needs and heat.įulfilling basic needs increases the number of inhabitants in each house. Population needs in Old World and New World are divided into two categories: basic needs and luxury needs. Your population has certain needs and satisfying them is one of the main objectives in Anno. When hovering over an island, its population status appears at the top of the screen (see picture below). Hovering over this symbol with the mouse, breaks this information down into separate tiers. The global number of inhabitants living inside a player's empire, is shown at the top of the screen, next to the population symbol. By reaching milestones in population sizes and tiers, more features and buildings are unlocked. These different social classes are referred to as population tiers. This allows the population to evolve into new, more advanced social classes, which will be reflected by the quality of their dwellings. At the start of a game, the player's population is little more than a gathering of humble farmers living in huts, but like in all Anno titles that came before it, is able to guide them across a social ladder by supplying them with their needs. A player's population lies at the heart of all Anno titles, and provides the player with the workforce and tax income necessary to sustain their cities and creations.
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